Accessibility as a Foundational Justice Issue
Under capitalism, accessibility is often treated as a niche market or a costly compliance issue, leading to it being bolted on late in development or ignored entirely. In a post-capitalist model, where the goal is universal participation and the dismantling of barriers, accessibility is a core design principle from day one. It is understood as a matter of justice, ensuring that the joys of play, creativity, and community are available to everyone, regardless of physical, cognitive, or sensory ability. The IPCG maintains and constantly updates a comprehensive, open-source 'Accessibility Design Guide' that is integrated into all our projects and educational materials.
Technical and Design Standards for Universal Access
Our guide covers a vast range of considerations. Visual: Full support for screen readers, high-contrast modes, colorblind-friendly palettes, scalable UI and subtitle options. Auditory: Visual cues for all sound-based information, customizable subtitle positioning and background, support for hearing aids. Motor: Full remappability of all controls, support for a wide array of input devices (mouth sticks, eye trackers, adaptive controllers), adjustable timing windows, and the option to automate or simplify physically demanding actions. Cognitive: Clear, consistent UI; options to reduce sensory overload (particle effects, flashing); logs and journals for narrative recall; customizable difficulty that separates puzzle complexity from reaction speed.
Co-Design with Disabled Players and Developers
We do not see accessibility as a checklist to be performed by abled developers. We actively recruit and collaborate with disabled game designers, players, and accessibility consultants as integral members of our co-ops and project teams. This co-design process ensures that features are not just technically present but meaningfully integrated into the core gameplay loop. Our public playtests explicitly seek out disabled testers and compensate them for their crucial expertise. This collaborative model results in more innovative design—features created for specific access needs often improve the experience for all players (the 'curb-cut effect').
Building an Accessible Ecosystem
Our commitment extends beyond the games themselves to our entire ecosystem. Our websites, distribution platforms, communication tools (forums, chat), and game development software all adhere to the highest web and software accessibility standards (WCAG). We advocate for and help develop accessible open-source game engines and tools. We also host regular workshops and jams focused specifically on accessible game design, sharing knowledge and building a community of practice dedicated to making gaming a truly inclusive space. In a post-capitalist world, exclusion by design is unacceptable; our work strives to make that principle a lived reality in digital play.