The Corporate Metaverse as Dystopia
The 'Metaverse' as proposed by Meta (Facebook) and other tech giants is the ultimate expression of capitalist enclosure in digital space. It envisions a centralized, proprietary platform where every interaction, every virtual item, and every square foot of digital land is a potential revenue stream—tracked, data-mined, and monetized. It replicates and amplifies real-world inequalities through digital property speculation and surveillance. The IPCG offers a scathing critique of this vision, seeing it as a dystopian culmination of the worst trends in gaming: the commodification of social life, the erosion of privacy, and the consolidation of power in the hands of a single corporation.
Principles of the Federated Meshverse
Our alternative is not a single 'verse' but a 'Meshverse'—a federation of independent, interoperable virtual worlds. Built on open protocols (like ActivityPub, used by Mastodon), these worlds would be hosted by communities, co-ops, universities, or even cities. You could have a avatar and inventory that you can take from a community-run art gallery world, to a game world run by a developer co-op, to a virtual meeting space for a union, all without a central controller. Governance is local to each world (democratic, meritocratic, etc.), and interoperability is managed through agreed-upon, open standards. This model prevents monopoly, encourages diversity, and places control in the hands of users.
Technical Foundations and Prototypes
We are actively involved in the development of the open-source tools needed for this vision. This includes lightweight, efficient virtual world servers (like 'Hubs' by Mozilla, or 'JanusWeb'), open avatar standards (like glTF), and protocols for secure, decentralized identity and asset transfer. We run several prototype worlds ourselves: a virtual archive for our game preservation project, a 3D meeting space for our co-op assemblies, and experimental game worlds that test new social mechanics. These prototypes serve as proofs-of-concept and incubators for the protocols and social norms of a federated future.
Cultivating the Culture of the Commons-Verse
The success of a federated Meshverse depends as much on culture as on code. We foster a culture of the commons: shared responsibility for moderation, collective maintenance of shared spaces, and norms against hoarding or speculating on digital 'land.' Our games and virtual worlds often experiment with governance systems, resource allocation, and conflict resolution to develop best practices. We envision these spaces not as escapes from reality, but as augmentations of it—places to practice democracy, organize real-world actions, share skills, and build the social fabric of a post-capitalist society. The Meshverse isn't a product to be sold; it's a commons to be built and tended, together.